Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
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Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) Upon completing the mode, the player earns a trophy of their current character. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Stage 6 pits the player against the Fighting Mii Team, where they must KO twenty Fighting Miis. For stages 4 and 5, the player will face an additional group of opponents, but they will use their alternate color schemes these opponents may also come equipped with their custom special moves. There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass. On some occasions, an intruder may pop up for one match the intruder will either be giant-sized or metallic. The longer the rival stays alive, the stronger it becomes. One of the opponents includes the rival, which is programmed to be harder than the other opponents. As many as seven opponents may be fought in a single stage. Instead of paths, the player has to choose which group of fighters that he/she wants to fight. Classic Mode can be played with two players together. 5, unless the intensity level is set at 2.0. It still maintains the intensity system in the 3DS version players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by. The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. Customization/cross-connectivity Main article: Equipment Special Smash also returns in this version, allowing players to battle under certain conditions. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.
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The Wii U version does not make much use of the GamePad's touch screen during gameplay. Aesthetically, the games are much more stylized and visually intense than the previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more, and the characters also appear more similar to their current appearances from their franchises of origin, lacking realistic details in them. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Brawl.īoth games have the same roster of playable characters in order to keep them consistent. The pace of battles has also been stated to be in between Super Smash Bros.
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Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed. Brawl, as well as differences between the two versions. for Wii U have some similarities and differences from Super Smash Bros.